You may also change the sizes of existing objects by clicking on grow. All assets can be personalized from properties, changing how you want the parts to behave. Tweak the sidebar options to change colors, material, and more. Here you’ll be provided with the main menu bar, a list of properties on the right, and a search bar on the left. Selecting gameplay will start the customization process, finally taking you inside the Roblox Studio software where the magic happens. Pick from one of the seven options, including racing, capture the flag, obby, line runner, and more. Object.LayoutOrder = object.From here, pick the type of gameplay you want to create. If object:IsA("Frame") and object.LayoutOrder >= frame.LayoutOrder and object ~= frame then Here is a small sample: for _, player in ipairs(Players:GetPlayers()) doįrame.LayoutOrder = playerList.LayoutOrder + 1įor _, object in ipairs(playerList:GetChildren()) do If they leave the game you need to decrease all frames with a higher layout order by one and if they switch teams you need to re-position their frame. You must also listen for when players join or leave the game and when they switch teams. I then add all the player frames and make their layout order equal to their team’s layout order plus one and add to the layout order of all frames which are higher than the player’s frame by one. for _, team in ipairs(Teams:GetTeam()) doįrame.LayoutOrder = #playerList:GetChildren() I recommend utilizing GuiObject.LayoutOrder and a UIListLayout object, I start off by running through the teams and giving them a layout order which is equal to the number of children currently in the player list frame.
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